![]() ![]() I then managed to embed some magnets within the base stem, and attached the ballbearing to the plane. The end result was wildly unstable and the nose or tail (depending on where I placed the magnet) would instantly track downwards. I originally toyed with the idea of having the ball bearing on the stem, and only placing a magnet inside the plan. The planes have a small ball bearing located on the bottom in order to pitch/roll/yaw on the magnet on the stand. Ideally they will change height, and show the speed on them. ![]() I have sourced a hex mat, but I'm still facing sound challenges with how I want to do the bases. They are noticeably smaller than most of the opposition.Ī4 skyhawks which are wee little planes compared to the mirage's and daggers.ĭespite finishing these in Jan/Feb I haven't gotten around to playing yet. They include harriers, mirage 3's, 14 skyhawk, and IAI daggers (which are almost indistinguishable from the mirages.and I think they are perhaps an earlier model). These are all 1:600 tumbling dice figures. After hunting for various pics of 'correct' paint jobs, and getting confused (as there was changes through the quite short war), I painted up these fellows.ĭaggers are slightly smaller than the mirage 3 to the topleft and the right I chose to do the falklands war purely based on the limited number of planes needed, and the couple of scenarios available. Funnily enough, I didn't take pictures of a lot of what I worked on (which is unusual), but I do find hints of what I was working and interested in at various times in the year.īeginning of last year I had just finished up a batch of jets for check your six! (CY6!). Thats it for now, i will attach some screenshots in the next post.I've been trolling through my photo archives, which I tend to separate by month and year and was trying to figure out how much I've actually painted this year. so, what i am doing wrong ?Ģ) Maybe airstriking is not the best course of action ? should i send the Xenonauts more than just Nuking the crashsite ?ģ) Should i use less Engi and Scientists ? but considering the ammount of research i still have to complete, i feel like Scientists are always needed in large quantity, while engi maybe not, but with less engineers, especially in the early game, you will need them. ![]() Now, i do not remember how much the costs were in the original XCOM so i really can't do a comparison, fortunately i can still maintain myself by just razing every ship grounded by interceptors (thanks devs, this was one hell of a feature), but money i get from the countries is minimum, i have a few questions :ġ) I understand if i improve my relation with a country, this one give me a raise, but no matter how many ship i put down, no matter how many Cities i liberate, no matter how many bases i clear this country still doesnt care and in the end of the month the relationship deteriorates overtime (recently in my playthrough i cleared a huge base in Brazil and in the end of the same month, South america gave me the middle finger, god damn you guys). now heres the thing that doesnt break my game or anything but its crippling my expansion by a lot, my upkeep cost of everything in my main hub reaches 1.000.000 scheckels alone, with the other bases i have half of that ammount is added to the overall upkeep cost, which is 1.500.000 scheckels roughly, the majority of it is taken by scientists, engineers and soldiers. After quite a long break i decided to come back into playing this game and checkout the updates and changes, i will not spend much time to talking about this but i'm quite happy to see the devs are putting a lot of effort into this game, but now, back on topic:ĭespite a few bugs and a lot of curses, i managed to get through a lot and i'm now sitting at March with a reasonable ammount of veterans (or should i say commanders?), a mix of Condors and Foxtrot, a single Corsair and a Marauder, in my main base i have 30 scientists and 30 engineers. ![]()
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